Urban Terror beta 4.0 was released in April 2007 using the ioquake3 project engine. With the release of the ID Tech 3 engine source code, Urban Terror could legally be released as a standalone game. Urban Terror MX never reached alpha stage, and the project was canceled in 2006. During this period, Silicon Ice Development changed its name to FrozenSand. Work on Urban Terror for Quake III Arena slowed down, as Silicon Ice Development was working on a release for Wolfenstein: Enemy Territory, titled Urban Terror MX featuring new vehicles and gameplay.
Over the next 11 months, seven more updates were released, culminating in beta 3.7 in July 2004.
The last release for the beta 2 series occurred in January 2003, with beta 2.6a being primarily a weapons balancing patch.Īugust 2003 saw the release of beta 3.0, a major graphical revision of Urban Terror. The next major release occurred in August 2001, at QuakeCon 2001, of beta 2.3, which introduced several new maps.
New textures, models, weapons, sounds, and maps brought the mod up to par with many contemporary commercial games of the time. The development team was expanded, and beta 1.27 was released in late 2000.īeta 2.0 was released in June 2001, and was a major leap forward in terms of production quality. Beta 1.0 gained popularity quickly, and many third party maps became available. When its first version, beta 1.0, was released at QuakeCon 2000, Urban Terror was the realism mod with the most features and graphics completed. Silicon Ice Development was formed in spring 2000 and was made of several international developers, many whom were familiar with modifying Quake III Engine games hence progress was made quickly. It expanded from this idea to a full total conversion featuring realistic weapons and gameplay similar to Action Quake 2. Urban Terror started out in 1998 as a planned mappack for Quake III Arena, in which real world environments would be featured.